Pushing Actor "skidding" and "jiggly" when not pushed

rommaromma Member Posts: 114
edited May 2012 in Working with GS (Mac)
Hey Guys,

I have an actor (block) that my player pushes around, It has around 600 friction and 200 drag to add more "weight" (heavyness) Problem is when Im not touching the "block" it moves up, down, to the sides, no pattern likes it's skidding on the ground. I have a rule that states "when not colliding" to set LinearVel X and Y to 0, but doesn't help.

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