Why can't we ipad
Chaser
Member Posts: 1,453
Tell me again why we can't just make 1024x768 games on GS and submit them as ipad apps if all iPhone apps already play on ipad
Comments
Am I wrong?
There is also built-in hardware pixel doubling, so you can just hit a button and the content will double in size - however there will be some issues with that - i.e. now your virtual joysticks and buttons are now double the size - but of course your fingers stay the same size...
In addition to the above, Apple said that they will spotlight games/apps that are specifically made for the iPad - taking advantage of the 1024x768 resolution.
The iPad also has a faster processor (although more pixels to push),
and 11 MutiTouch inputs - as opposed to 5 for the current devices.
But still wondering if the market will take to it or ignore it.
April will be interesting for Apple.
Many know this already but, all ipad apps have to make use of the autorotate feature which we don't have access to.
Apple does not get specific enough to say rather we can do something like bring up pause menu with by using GS or if it has to be the actual autorotate addon in xcode (which could still just bring up a UI or something but we cant access it)
On the Apple dev website their are guidelines of exactly what you can and more so, cannot do for an ipad app
Yeah i agree, Even if it isn't right at launch it will come.
Plus i would think anything xcode has to offer the GS team could bundle for us. Even though we don't have access to the xcode version im sure whatever they do is based on it and can be scripted in some way or another (if any devs are reading no, im not implying its as easy as pushing a button lol).
Also @BTT
Its been quite a hot debate with developers, There is no way to make that a requrement
The debate is that it says all "Application" and of course apple left it at that and wont comment if "applications" includes games
FOr now i am just building stuff in the ipad res and scaling down for my games. that way when we can do it im ready