when actor over lap or collides with
in the collision condition it says when overlap or collides with, but it seems to only work with collide,
for example if i say
when overlaps or collides with character
set blah to true,
unless i have a collide persistent set telling the object to collide with character nothing seems to happen.
i dont want the character to collide and bounce off, i want him to walk thru (or overlap)the volume (like a switch on the floor)
so when the character walks on the object he sets the trigger
so really the queston is how do i use the "overlap" part of the collision persistent?
for example if i say
when overlaps or collides with character
set blah to true,
unless i have a collide persistent set telling the object to collide with character nothing seems to happen.
i dont want the character to collide and bounce off, i want him to walk thru (or overlap)the volume (like a switch on the floor)
so when the character walks on the object he sets the trigger
so really the queston is how do i use the "overlap" part of the collision persistent?
Best Answer
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master200012 Posts: 372
One choice you have is to set both actors restitution to 0 (under "physics").
Secondly, confirm they're in the same layers. If the problem persists, post again.
Good luck!
Answers
sorry for causing a ruckus!