when actor over lap or collides with

rhinokeyrhinokey Member Posts: 158
edited May 2012 in Working with GS (Mac)
in the collision condition it says when overlap or collides with, but it seems to only work with collide,
for example if i say

when overlaps or collides with character
set blah to true,

unless i have a collide persistent set telling the object to collide with character nothing seems to happen.

i dont want the character to collide and bounce off, i want him to walk thru (or overlap)the volume (like a switch on the floor)

so when the character walks on the object he sets the trigger

so really the queston is how do i use the "overlap" part of the collision persistent?

Best Answer

  • master200012master200012 Posts: 372
    Accepted Answer
    One choice you have is to set both actors restitution to 0 (under "physics").

    Secondly, confirm they're in the same layers. If the problem persists, post again.

    Good luck!

Answers

  • rhinokeyrhinokey Member Posts: 158
    oh actualy i think my scene bugged or something, i just tried in a fresh scene and it works fine,
    sorry for causing a ruckus!
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