Timer ignore Rule - Thoughts?
Hey,
I am developing an app for kids and I am using timers to time the speech for a question. For example: "I need [number] objects." This is cut into three sound clips, each set to go off after a certain amount of time. I set these timers inside a boolean that is on when a new problem is created, and then shut off afterwards. For some odd reason though, the timer continues to work even if the boolean is off. In other words, I set the boolean off and
I am developing an app for kids and I am using timers to time the speech for a question. For example: "I need [number] objects." This is cut into three sound clips, each set to go off after a certain amount of time. I set these timers inside a boolean that is on when a new problem is created, and then shut off afterwards. For some odd reason though, the timer continues to work even if the boolean is off. In other words, I set the boolean off and
Best Answer
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tatiang Posts: 11,949
@Cluv so does your rule look like this?
When game.createNew is true
--->Timer after 3.4 seconds
------->[do action]
And then you have another actor that has something like this?
When game.createNew is true [or some other condition, probably]
--->Spawn actors
--->Change attribute game.createNew to falseNew to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
Answers
For timer 3.5 seconds{
(After timer 3.4 seconds){
Do action}}
But it still seems to have the timer inside activated.... ag!