GS - How to go about reading and working on
kkchong
Member Posts: 60
Hi, am a bit lost on reading, organising and working on GS creator and related reading and research materials, and i am having so many downloads, files, documents, programmes all over the pages..
can someone share with me a more logical way of using GS,,?
KK
can someone share with me a more logical way of using GS,,?
KK
Best Answers
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MarkOnTheIron Posts: 1,447The more logical way is to start with little steps. Follow the tutorials, read the official GS manual and maybe the Unofficial Textbook. See some of GShelper.com video and try to reproduce the steps yourself on a project.
The try to do something yourself, play with the GS Creator, learn from your mistakes, smash your head in frustration because something just won't work, when the pain will ease sometimes the right solution will pop in your mind, the try again and again...
At least that's what I did when I started using it.
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simo103 Posts: 1,331@kkchong .. I think it is likely different for everyone but I think you have done the best groundwork you can and perhaps it is time to jump in. I think I learned best by starting a project I was interested in doing (thus was motivated to learn) and then piece by piece I added elements and looked at sample templates, past forum posts etc for info (and asked the forum if stuck). Unfortunately there is no step by step best practices type resource for all things and part of the reason why I think is that a procedure would be best in one situation and not so effective in others. Additionally as GS matures and the the Appworld devices change, a recommended procedure today, changes tomorrow. As an example Apple allowed 20meg or less games to be uploaded by buyers on cell networks .. so keeping a game size under 20megs was a challenge to strive for, it is now 50megs. Also in some cases where FPS is important to control, many look to recycle actors, whereas depending on the game, spawn and destroy would work fine.
Sorry (long story ... er long ...) I would get started you will learn so much from trial/error and finding how to get things working just the way you intended. -
BSideGames Posts: 392Photics book was great when I first started, I learned the hows and why just from the first read through.
Well worth the purchase.
Answers
these all i have so far learned in last 100-150 hours buried in three weeks, geez still a long long way to go,,
Mark, what are the unofficial text books yo have refered to ? how much more info do they provide ?
KK
Having said, i realised i have ventured a bit too deep to stop now into a chess/checker based project, to only now realise it is not a good easy first project for any newbie to start with , using GS, God help me please,,,, hahaha
I want to impress my daughter when she comes home next week from UK ,, gosh,, not going to sleep for next 100 hours,,,,,,
kk
Platformers are tough. One of the tricky parts is getting the jumping to work right. Fortunately, GameSalad has a template. It shows one way to do jumping.
I would definitely think many would have benefited from your writing, especially before GS launched its offical creator guide last month which was very helpful to beginners.
do you run an e-copy of your book?
I have also noticed another book "GameSalad Beginner's Guide by Miguel DeQuadros (Paperback, 2012)", but not sure if both your books and this other one would cover areas which are not already covered in all the materials within GS websites including this forums...
having said,, i will now follow your site closely,, for sure for a higher level awareness.
cheers..
KK
Best wishes to you, guru.
kk