To Preload Or Not To Preload?
On the quest for optimisation I've reached the question on preloading.
My entire game takes place in one scene, so kind of image Tetris. The menus slide in over the top of the action and the action is paused behind it. Should I not use preloading?
It seems like in a normal game you would preload everything in scene 1, and not preload things in the scenes afterwards, but because my game is kind of fast paced and all on one scene I should preload everything?
My entire game takes place in one scene, so kind of image Tetris. The menus slide in over the top of the action and the action is paused behind it. Should I not use preloading?
It seems like in a normal game you would preload everything in scene 1, and not preload things in the scenes afterwards, but because my game is kind of fast paced and all on one scene I should preload everything?
Best Answer
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beefy_clyro Posts: 5,394
Try both. Darren at DBA has a tool that will uncheck all actors pre-loads, its free i believe. Make a copy of your project and uncheck all the pre-loads, then compare the 2 side by side and see what you can tweak to get the optimum.
Answers