testing the app as you go?

happyhathappyhat Member Posts: 49
edited May 2012 in Working with GS (Mac)
Hi - just wondering if it 's a good idea to pay the 99c and test the app as you go?

Answers

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    99 cents? Or 99 USD for dev account?

    I don't understand you.
  • happyhathappyhat Member Posts: 49
    Hi, yes ..so - testing it out during creation to make sure it's all going to plan? or is it best to wait until you have a completed app before testing out? presume that i have to pay to test out anything i make on an iPad?
  • happyhathappyhat Member Posts: 49
    oops, yes meant 99 USD for dev account....
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    Yes, you should buy dev account as soon as possible, and test your app, so you make sure that everything works, and that RAM usage is not too high.
  • happyhathappyhat Member Posts: 49
    Ok - just wanted to make sure I wasn't jumping in too early! thanks
  • EatingMyHatEatingMyHat Member Posts: 1,246
    If you are a new dev account, wait till your app is ready for testing and do it. The fee is annual, so there is no reason to rush into it if your game is far from being ready for testing. You need to have something to test first...

    Keep in mind that if you are serious about testing your game (and you should be), the testing period might be as long as your development period.
  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    @EatingMyHat it depends on the game itself - if you have some unique idea, which might me ram-hard for device it's better to test even very early project, so you won't have to start over, or redesign the entire game, when it's almost finished.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    @TheMoonwalls I agree, I just think that you need to have something that needs testing, might be day one (e.g. unique game mechanics that you need to see how it plays), or a bit later (e.g. eBook or a template based game).

    In any case, one thing is for sure... test, test, test, and than test some more. If you think you are done, have other people test it.
  • JustMe74JustMe74 Member, PRO Posts: 542
    You really need to test with an adhoc build on your device. I have noticed in the two apps that I'm working on, the behavior is sometimes different between the preview mode in GS, the GS viewer, and the actual app running on the device. Nothing terribly significant, but sometimes I've had to adjust the responsiveness of controls or timing of things based on the adhoc.

Sign In or Register to comment.