Keyboard Input Bug on iPad. Resets actor Position to 0,0

bluelotusbluelotus Member Posts: 96
edited June 2012 in Tech Support
Hi, I am attempting to use the Keyboard Input attribute inside and actor that is constrained to touchPositions when touch is pressed. The idea is that you could move the text bubble around and double tap (or I also tried two finger tap) to activate the text input box.

Problem is, each time I activate the behavior, type something and close the text input screen (by pressing the "DONE" button), it resets the actors position to 0,0.

I have tried constraining the actor's postion to a game attribute, constraining the actor to another actor's postion, saving and loading its position, and everything else i could think of relating to its position.

Interestingly, this is only happening on the ipad viewer, not the GS viewer.

Any thoughts?

Comments

  • calvin9403calvin9403 Member Posts: 3,186
    that is indeed very weird

    try when actor's position is 0,0

    change to ...

    and see if the actor will move to the place you tell it too
  • bluelotusbluelotus Member Posts: 96
    that is indeed very weird

    try when actor's position is 0,0

    change to ...

    and see if the actor will move to the place you tell it too
    Thanks tried that and it still didn't work :\

    Sent it in to GS bug reporting
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