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Working with GS (Mac)
Which do you prefer?
poorcollegedev
Member
Posts:
289
May 2012
edited May 2012
in
Working with GS (Mac)
Im starting to make an adventure game that will be updated with new content after release.
Comments
master200012
Member
Posts:
372
May 2012
I think more updates is better. Customers tend to dislike dramatic changes in what they are doing (playing your game). However, I understand it is more work for you. Trade off :P
Good Luck!
poorcollegedev
Member
Posts:
289
May 2012
@master200012
thanks for your input man! Since you chose more frequent updates, how frequent is too frequent?
master200012
Member
Posts:
372
May 2012
Well, that's up to you. Usually I'd go once a week to once a month, but it depends on how much work you want to put into this.
Anyway, congrats with your project and Good Luck!
poorcollegedev
Member
Posts:
289
May 2012
Well, for the updates, I was just going to be adding more missions and locations. Nothing too big like complete overhaul of the games systems.
EatingMyHat
Member
Posts:
1,246
May 2012
My preference is great game with great content in the first release... I don't like seeing 'coming soon' in games.
But if I have to choose, less updates are better for me.
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Comments
Good Luck!
Anyway, congrats with your project and Good Luck!
But if I have to choose, less updates are better for me.