Virual scripting

pitsopitso Member Posts: 53
edited May 2012 in Working with GS (Mac)
hello all so i was thinking sense gs cant make everything add a Virual scripting that is easy to use with a lot of examples and keywords to help out its like no coding to and when people are using it there still getting use to the key words in game salad creator so i guest thats a good idea

Answers

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    edited May 2012
  • pitsopitso Member Posts: 53
    scripting but you just in virtual so you just drag like in game salad you drag it into and you select it and you can modify it in any way like speed 10 or damage 20 var really easy but they can make it like game salad to make much easier for you
  • JustMe74JustMe74 Member, PRO Posts: 542
    Sounds like..... Behaviors!
  • pitsopitso Member Posts: 53
    yes but it can do anything
  • jckmcgrawjckmcgraw Member Posts: 647
    Yeah I'm a little lost here... :/
  • JustMe74JustMe74 Member, PRO Posts: 542
    yes but it can do anything
    Can it write the game for me? How about cook my dinner?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited May 2012
    lol didnt know you can get more virtual scripting then what gamesalad is
  • pitsopitso Member Posts: 53
    first off how does game salad make your dinner

    game salad is not virtual scripting im pretty sure













    if you dont understand after this then i dont know how to explain it all it is scripting but like game salad but you can do anything like scripting but it game salad has a limit
  • pitsopitso Member Posts: 53
    ok jonmulcahy;
  • youngster9youngster9 Member Posts: 326
    edited May 2012
    @pitso

    I don't think visual scripting will do anything to improve the power of GS. New features will still have to be coded by the GS team before anyone can do it in a game. This will be the same thing as GS is now except with a new style to code. This will not magically allow you to use AdMob or iPad 3 Retina Display.

    Stick with what GS has now.

    My 2 cents
  • pitsopitso Member Posts: 53
    different program on it not just unity
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited May 2012
    @pitso I know what virtual scripting is, and i know what uscript is. I have messed with it before although i dont use it i just code.

    Gamesalad is virtual scripting. Its putting together logic and code visually. Input nodes in uscript are rules in gamesalad. Compare bool(or variable) in uscript is a rule in gamesalad checking an attribute. Trigger events in uscript are rules checking for a collide in gamesalad. Key press filters in uscript are rules that check for a key press in gamesalad. Set variable in uscript is change attribute in gamesalad. Look at in uscript is rotate towards in gamesalad. Move to, Rotate, play sound, and all that stuff is the same and self explanatory.


    Also in gamesalad if you make a rule and put a behavior in it and set it up with whatever you want, and drag it into your custom behavior you know have that as a preset behavior in that project.

    So your not talking about virtual scripting. Your either referring to the ui look, which would be sockets(uscript) instead of behaviors in rules(gamesalad), or the fact you can write your own custom nodes in uscript threw script and add your own apis and such that arent included in the tool and sdk which has nothing to do with the virtual scripting part but the fact you want to be able to code in gamesalad and add in your own apis and everything.
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