What can you do with the WRITABLE TABLES Feature?
As we anxiously await for the upcoming GS update, I've been thinking of game features I would like to add to my current and future projects with the highly anticipated WRITABLE TABLES (WT) feature. Then it occurred to me that I may not be fully understanding what the benefits of WT's are and so figured I'd start a discussion here. I'm sure many of us may be unclear as to what we can do in our games with WT's. I understand how to use the current Read-Only tables, and these have saved a tremendous amount of time! I'm just not clear on how to use Writable table tables. Any explanations with examples would be greatly appreciated.
Thanks!
Thanks!
Best Answer
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tenrdrmer Posts: 9,934
Writable tables have load and loads of uses. The obvious are simple but very useful stuff like organizing your attributes into categories. For example angry birds gives you a star count for each level. Those values could be save in a table just for star counts. So your not having to scroll through 100 attributes just to find the one you need. Writable tables could also be used for game mechanics type stuff. A user could trace a line on the screen and then make an actor repeat the path. Or sat rewind. The actor could move around and then rewind back over its exact path. You'll see tons of cool stuff once it's officially released.
Answers
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You will get an idea what we can do with writable tables.
The table will hold the map with the design of each room, the writable part will allow me to record the activity in each room (opened box, took key, etc.)
must we save every time an attribute is changed in a table or will it save that in the table automatically?!
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Benjamin
Lump Apps and My Assets