What can you do with the WRITABLE TABLES Feature?

CulturePlayCulturePlay Member, PRO Posts: 113
edited May 2012 in Working with GS (Mac)
As we anxiously await for the upcoming GS update, I've been thinking of game features I would like to add to my current and future projects with the highly anticipated WRITABLE TABLES (WT) feature. Then it occurred to me that I may not be fully understanding what the benefits of WT's are and so figured I'd start a discussion here. I'm sure many of us may be unclear as to what we can do in our games with WT's. I understand how to use the current Read-Only tables, and these have saved a tremendous amount of time! I'm just not clear on how to use Writable table tables. Any explanations with examples would be greatly appreciated.

Thanks!

Best Answer

  • tenrdrmertenrdrmer Posts: 9,934
    Accepted Answer
    Writable tables have load and loads of uses. The obvious are simple but very useful stuff like organizing your attributes into categories. For example angry birds gives you a star count for each level. Those values could be save in a table just for star counts. So your not having to scroll through 100 attributes just to find the one you need. Writable tables could also be used for game mechanics type stuff. A user could trace a line on the screen and then make an actor repeat the path. Or sat rewind. The actor could move around and then rewind back over its exact path. You'll see tons of cool stuff once it's officially released.

Answers

  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    once it's released you will see some awesome examples of what can be done.
  • PhoticsPhotics Member Posts: 4,172
    It could be great for puzzle games, as a quick and easy way to store multiple attributes. Right now, I use invisible sensor actors, which hurts performance. Writable tables would speed up development time and improve performance.
  • 95orange95orange PRO Posts: 18
    Sorting, high score lists (without kludgy attributes), the ability for exponentially more levels/worlds by storing position-only data to describe them, probably can implement all sorts of string functions... There are really endless possibilities. Basically with writable tables you have the functionality of arrays which is a huge part of most programming languages.
  • creativeappscreativeapps Member Posts: 1,770
    edited May 2012
    @tshirthbooth surely launch videos once 0.9.93 version released. To help the community users.
    You will get an idea what we can do with writable tables.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    It will allow me to do a classic game that I wanted to do in a long time :)

    The table will hold the map with the design of each room, the writable part will allow me to record the activity in each room (opened box, took key, etc.)
  • Benjamin_m5Benjamin_m5 Member Posts: 646
    edited May 2012
    @LineCooks
    must we save every time an attribute is changed in a table or will it save that in the table automatically?!
    ---
    Benjamin
  • FirstDanFirstDan Member Posts: 208
    Exciting information - can't wait for the educational videos done by @tshirtbooth.
  • LumpAppsLumpApps Member Posts: 2,881
    Looking forward to your videos tShirtBooth!
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