[Article] Make games for yourself and nobody else
MarkOnTheIron
Member Posts: 1,447
A good and insightful article on Gamasutra:
http://www.gamasutra.com/view/news/171273/
Personally I fully agree with the article. That's what I've been doing since I started GS, I have earned next to nothing with my games but I don't regret anything. My games are my precioussssses and I'm really fond of them.
http://www.gamasutra.com/view/news/171273/
Personally I fully agree with the article. That's what I've been doing since I started GS, I have earned next to nothing with my games but I don't regret anything. My games are my precioussssses and I'm really fond of them.
Comments
I agree with it all of course.
Unfortunately reality bites, and some games work better in different markets.
I would still give the same advice - make something you want to make, not something you think will sell.
QS
:
DDr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Once you work a project with someone else's vision, wants and needs, your creative personality is already misplaced. It's much like tackling a chore you would rather not do. This is what kills me when I see large studios force their perspective on what they think the gaming audience wants while repeating trends over and over again. It was not so long ago when many of these studios were more open and free with their designers.