Help needed! 3 Stars given based on time
Hi I'm working on a game and I'm kinda new to this. I have looked around on the forum and found some really helpful stuff... but non of them have helped me enough.
As the title says i want 3 stars depending on how fast i can take me through the level.
Description:
I have a ball that i want to drag through the screen as fast as possible.
Lets make some time limits up. If I pass goal before 1 second 3 stars, if I pass goal before 2 second 2 stars and if I pass goal before 3 second I only get 1 star.
This stars i want to "spawn" on another scene.
I really need help, and if someone has time and energy to help me I would be blessed.
Either by sending me an template with this. - if so my mail is "fillip.sernhede@live.com"
Or u could answer me here on the forum, but if so please answer quite detailed with all attribute i have to make and so on...
As the title says i want 3 stars depending on how fast i can take me through the level.
Description:
I have a ball that i want to drag through the screen as fast as possible.
Lets make some time limits up. If I pass goal before 1 second 3 stars, if I pass goal before 2 second 2 stars and if I pass goal before 3 second I only get 1 star.
This stars i want to "spawn" on another scene.
I really need help, and if someone has time and energy to help me I would be blessed.
Either by sending me an template with this. - if so my mail is "fillip.sernhede@live.com"
Or u could answer me here on the forum, but if so please answer quite detailed with all attribute i have to make and so on...
Answers
Another way would be to do Change (or Constrain) Attribute game.stars to 3-floor(game.timeElapsed).
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In addition, you would need either a replicate behavior set to game.stars or an image that changes based on the value of game.stars.
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What I was saying is that you can spawn stars on any scene you want. Have you made a new scene and added an actor to spawn/replicate stars based on the value of game.stars or game.timeElapsed? You can then have your current scene either Change Scene or Pause Game to display the new scene with the star spawner.
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How do I make the stars stay at the biggest amount?
Don't know if u understand what i mean but when my ball goes into goal it pops up, lets say 2 stars and i want those to stay even if i try again and fail and only gets 1 star.
Hope u understand couse i really need this to work
There are lots of helpful videos about how to do this sort of thing: http://www.google.com/search?client=safari&rls=en&q=high+score+gamesalad&ie=UTF-8&oe=UTF-8
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I can get 3 stars first round and when i do a bad round the stars change to a lower number.
I have got the star system to work without the saving thing.
When i go into goal before 3 seconds i get 3 stars. I want these stars to remain there even if I next round will fail totally and just get one stars.
Hope u understand what i mean and i really need the help. THX !
Thanks,
John
Take a look at tshirtbooths video
And @Dazza006 have seen that clip and it helped me a little but still not working...
When game.Level1Stars > game.Level1MaxStars, Change Attribute game.Level1MaxStars to game.Level1Stars
Can I see your rules?
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@fliipes not sure about release date
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@tatiang Can u please help me as well?
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As an example, I added a Log Debugging Statement ("Got here") to your Round rules actor and it never showed up in the Debugger window:
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