Mixing Resolutions with Resolution Independence?

ellfireellfire Member Posts: 187
edited May 2012 in Working with GS (Mac)
With the advent of RI in iPad land, is it possible to mix resolutions?

Ex. In my game, the main menu currently uses 8 full size images (2048x1536) for backgrounds. For one or two of these backgrounds, it isn't mission critical that they be full retina resolution for retina devices. (I.e. They are blocked by other objects, etc.) Is it possible to have these actors use a 1024x768 image in order to conserve memory or will GSC automatically create a 512x384 version for non-retina devices when it publishes.

I guess what I am saying is, when GSC publishes and creates the lower res image files, does it determine what to resize based on size compared to actor (I.e. 512x512 actor using 1024x1024 will get a resize for non-retina machines but a 512x512 actor using a 512x512 image will remain untouched in all versions) or does it just create the down sized images across the board.

Thanks.

Best Answer

  • IsabelleKIsabelleK Posts: 2,807
    Accepted Answer
    GS resizes your images based on their size, not actor's size. So all images will be reduced by half.

Answers

  • ellfireellfire Member Posts: 187
    GS resizes your images based on their size, not actor's size. So all images will be reduced by half.
    Well, now that is a major bummer. How else can you optimize bigger graphics if GS isn't smart with the resizing? This is especially necessary when you start getting into the iPad 3 sized graphics. Grrr.

  • IsabelleKIsabelleK Member, Sous Chef Posts: 2,807
    It works the same as for the iPhone Resolution Independence.
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