Mixing Resolutions with Resolution Independence?
ellfire
Member Posts: 187
With the advent of RI in iPad land, is it possible to mix resolutions?
Ex. In my game, the main menu currently uses 8 full size images (2048x1536) for backgrounds. For one or two of these backgrounds, it isn't mission critical that they be full retina resolution for retina devices. (I.e. They are blocked by other objects, etc.) Is it possible to have these actors use a 1024x768 image in order to conserve memory or will GSC automatically create a 512x384 version for non-retina devices when it publishes.
I guess what I am saying is, when GSC publishes and creates the lower res image files, does it determine what to resize based on size compared to actor (I.e. 512x512 actor using 1024x1024 will get a resize for non-retina machines but a 512x512 actor using a 512x512 image will remain untouched in all versions) or does it just create the down sized images across the board.
Thanks.
Ex. In my game, the main menu currently uses 8 full size images (2048x1536) for backgrounds. For one or two of these backgrounds, it isn't mission critical that they be full retina resolution for retina devices. (I.e. They are blocked by other objects, etc.) Is it possible to have these actors use a 1024x768 image in order to conserve memory or will GSC automatically create a 512x384 version for non-retina devices when it publishes.
I guess what I am saying is, when GSC publishes and creates the lower res image files, does it determine what to resize based on size compared to actor (I.e. 512x512 actor using 1024x1024 will get a resize for non-retina machines but a 512x512 actor using a 512x512 image will remain untouched in all versions) or does it just create the down sized images across the board.
Thanks.
Best Answer
-
IsabelleK Posts: 2,807GS resizes your images based on their size, not actor's size. So all images will be reduced by half.
Answers