hibernate leading to crash
Instead of resetting game when attribute - hibernate, I have it set to change attribute - option to true, which, in my game destroys all actors and spawns main menu. I have done this instead of resetting to avoid the horrible load time. In my adhoc version, it works beautifully, BUT after the fourth or fifth exit and re-enter, the screen goes to black even though the music still plays. Is it possible that the whole game is reloading every time in the background even though it's not indicated on the screen? any other ideas of what it could be and how i could fix it?
Comments
Which device is your game running one? I was not aware that GS for iOS supports hibernate?
Thanks,
GR