hibernate leading to crash

LeanneLeanne Member Posts: 168
edited June 2012 in Working with GS (Mac)
Instead of resetting game when attribute - hibernate, I have it set to change attribute - option to true, which, in my game destroys all actors and spawns main menu. I have done this instead of resetting to avoid the horrible load time. In my adhoc version, it works beautifully, BUT after the fourth or fifth exit and re-enter, the screen goes to black even though the music still plays. Is it possible that the whole game is reloading every time in the background even though it's not indicated on the screen? any other ideas of what it could be and how i could fix it?

Comments

  • EatingMyHatEatingMyHat Member Posts: 1,246
    Hi @Leanne,

    Which device is your game running one? I was not aware that GS for iOS supports hibernate?

    Thanks,
    GR
  • crazycam99crazycam99 Paris, FranceMember Posts: 519
    Normaly hibernate was only for nook
  • LeanneLeanne Member Posts: 168
    iPhone. Just following TShirtBooth's suggestion, but switched it up a bit. If hibernate does not work properly, perhaps you could suggest something else for my initial problem? That is, how to get user back to my main menu after exiting and re-entering instead of re-entering back to the exact spot they exited at?
  • deadlightsdeadlights Member, PRO Posts: 235
    Strange, mine does that by default (on iphone, goes back to the main menu when exiting & re-entering).
  • LeanneLeanne Member Posts: 168
    @deadlights - are on an iphone that supports multitasking?
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