0.9.93 Broke my Project...

JustMe74JustMe74 Member, PRO Posts: 542
edited June 2012 in Working with GS (Mac)
I have actors that interpolate their position from off screen onto the main level scene (the words "Get Ready", a fail menu, and a level complete menu). I also have most of the level objects hidden (using Alpha set to transparent, then making them appear after "Get Ready" goes away).

Unfortunately, something with this latest version - I suspect the interstital ads or whatever they're called - seems to have broken this completely. I made NO changes to my project file, except on the new version of GS, when I launch a level, the "Get Ready" never appears, and my actors alpha stays transparent. They are actually there on the screen -- for example, I can still click on the Pause and Reset buttons even though they aren't showing up.

This new release is a total disaster. Is it possible to download the previous version so I can continue working?

Comments

  • crazycam99crazycam99 Paris, FranceMember Posts: 519
    Yes you can download the previous version at : feed://gamesalad.com/download/studioUpdates
  • JustMe74JustMe74 Member, PRO Posts: 542
    I figured out a workaround - maybe this will help someone else too:

    In my game, I have an Attribute called "LevelStart". The initial state of this attribute is always set to 0 before a level begins (either from the level select screen, or when you beat a level and move to the next one). I have an actor on each level called "Get Ready" -- and its action is triggered by LevelStart being 0. It displays the text "Get Ready" on the screen, and then sets LevelStart to 1. When LevelStart is 1, every other actor in the scene becomes visible (I show/hide the scene by setting the Alpha value) and some other behaviors are triggered... basically the level begins.

    On 0.9.93, I have to add a delay to my LevelStart actor so it doens't do anything for .05 seconds. Then it seems to work fine. On 0.9.92 I did NOT have to do this. I think something with the interstitial ads is causing this (and yes I am a Pro member, and I have the ads unchecked on every scene). This now occurs in Preview AND on builds for iOS and Android.
  • domeniusdomenius Member Posts: 108
    I'm doing something very similar on my main menu screen and I'm also having issues since the last update. The interpolate functions on my buttons don't fire, causing them to not scale. The position interpolates on other scene objects that occur directly on ANY scene load seem to also snap to position rather than move fluidly, or not occur at all. I've noticed this happen more often directly after I load the game onto my device with a published build. If I close the app and relaunch it things seem to not get missed as much.

    Also, load times between scenes definitely went up, funny since I'm using pro and have no ads. Its like theres a little extra lag between when the change scene is hit and when the load wheel shows up. Its not just the load wheel showing up later though, I keep pretty detailed logs of loading events in my game and how much time they take and simply upgrading versions bumped the load times across the board. Every other version change since I started developing this app has lowered the times. I thought optimization was also high priority for GS?
  • OmenaboOmenabo Member Posts: 121
    Yes, it has to do with the interstitial ads. Apparently, the ads break the natural flow and timing of the game.

    This happened on my project also.
  • domeniusdomenius Member Posts: 108
    Truth be told, I'm seeing timing issues all throughout my game now. My game logic relies on precise timings and now my AI is goofing up all over the place too. Good stuff :(
  • Supersonic9120Supersonic9120 Member, PRO Posts: 174
    Yes, same thing here. The timers act funky with interstitial ads or tweet sheet. It's not a deal breaker since I can do without ads for now. Would be a good fix tho
  • LaurenSaladLaurenSalad Inactive, Chef Emeritus Posts: 650
    @Supersonic9120
    @domenius
    @Omenabo
    @Justme74

    Hey guys- can you please submit this information via our Contact Form (http://arcade.gamesalad.com/feedback) . If there is something inherently in 0.9.93 that breaks your games and obstructs timing, we would like the chance to fully investigate it.

    Please follow these guidelines when submitting your information and we will look into it asap.
    http://forums.gamesalad.com/discussion/36997/support-contact-bug-reporting#latest

    Thanks! And again, we apologize for any issues and inconveniences that you are experiencing.
  • JustMe74JustMe74 Member, PRO Posts: 542
    Sent.
  • LaurenSaladLaurenSalad Inactive, Chef Emeritus Posts: 650
    Thanks a bunch!
Sign In or Register to comment.