0.9.93 Broke my Project...
I have actors that interpolate their position from off screen onto the main level scene (the words "Get Ready", a fail menu, and a level complete menu). I also have most of the level objects hidden (using Alpha set to transparent, then making them appear after "Get Ready" goes away).
Unfortunately, something with this latest version - I suspect the interstital ads or whatever they're called - seems to have broken this completely. I made NO changes to my project file, except on the new version of GS, when I launch a level, the "Get Ready" never appears, and my actors alpha stays transparent. They are actually there on the screen -- for example, I can still click on the Pause and Reset buttons even though they aren't showing up.
This new release is a total disaster. Is it possible to download the previous version so I can continue working?
Unfortunately, something with this latest version - I suspect the interstital ads or whatever they're called - seems to have broken this completely. I made NO changes to my project file, except on the new version of GS, when I launch a level, the "Get Ready" never appears, and my actors alpha stays transparent. They are actually there on the screen -- for example, I can still click on the Pause and Reset buttons even though they aren't showing up.
This new release is a total disaster. Is it possible to download the previous version so I can continue working?
Comments
In my game, I have an Attribute called "LevelStart". The initial state of this attribute is always set to 0 before a level begins (either from the level select screen, or when you beat a level and move to the next one). I have an actor on each level called "Get Ready" -- and its action is triggered by LevelStart being 0. It displays the text "Get Ready" on the screen, and then sets LevelStart to 1. When LevelStart is 1, every other actor in the scene becomes visible (I show/hide the scene by setting the Alpha value) and some other behaviors are triggered... basically the level begins.
On 0.9.93, I have to add a delay to my LevelStart actor so it doens't do anything for .05 seconds. Then it seems to work fine. On 0.9.92 I did NOT have to do this. I think something with the interstitial ads is causing this (and yes I am a Pro member, and I have the ads unchecked on every scene). This now occurs in Preview AND on builds for iOS and Android.
Also, load times between scenes definitely went up, funny since I'm using pro and have no ads. Its like theres a little extra lag between when the change scene is hit and when the load wheel shows up. Its not just the load wheel showing up later though, I keep pretty detailed logs of loading events in my game and how much time they take and simply upgrading versions bumped the load times across the board. Every other version change since I started developing this app has lowered the times. I thought optimization was also high priority for GS?
This happened on my project also.
@domenius
@Omenabo
@Justme74
Hey guys- can you please submit this information via our Contact Form (http://arcade.gamesalad.com/feedback) . If there is something inherently in 0.9.93 that breaks your games and obstructs timing, we would like the chance to fully investigate it.
Please follow these guidelines when submitting your information and we will look into it asap.
http://forums.gamesalad.com/discussion/36997/support-contact-bug-reporting#latest
Thanks! And again, we apologize for any issues and inconveniences that you are experiencing.