Missing pieces..?

kobayaashikobayaashi Member, PRO Posts: 143
edited June 2012 in Working with GS (Mac)
Hi again, people. My second question of the day - I could really do with a little advice - I am currently putting together a puzzle game. All seemed to be going well, and I was almost finished, when I began to have a glitch...

The puzzle involves a large number of small tiles (81 @ 40x40px each) being in the scene at all times, occasionally being moved in batches of 9. On the whole, this works fine, but sometimes one or two of the tiles refuses to move to its allotted position. If the coding was wrong, I figure it would never go to where it should go, but this only happens at random times.

My question is : what could be happening? Could it be that there are too many actors in the scene, and the GS creator can't keep track? Is it likely to be a bug that only shows in GS creator and won't show on a phone (I haven't gotten around to checking on a device yet, as I have only just 'finished' this project, and don't own an iPhone or iPad anyway!)?

Any advice, suggestions, help or words of wisdom most welcome! Many thanks.

Best Answer

Answers

  • kobayaashikobayaashi Member, PRO Posts: 143
    This is still happening, at random. Guess I'll have to go to the checking procedure I've been given info on (on another thread) by the good folk on this forum, and get this game checked out on a device...
  • kobayaashikobayaashi Member, PRO Posts: 143
    Thanks, Jon. Will give all that a go. I'm currently using "move to" when an attribute is so-and-so. Will see if interpolate makes a difference. My friction, density and bounciness are currently at default setting, so will set them to zero as you suggest.
  • kobayaashikobayaashi Member, PRO Posts: 143
    Thank you @jonmulcahy - that did the trick! Lovin' the interpolatin'...
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