Pseudo 3D WIP'S
Hello all,
I've bought recently Stormy Studios 3D Pseudo Blocks, and I'm testing how much "3D" juice I can take out of it, to implement in my future GS games, for backgrounds and such.
I've yet to master/tweak a few things, but It's a mix of clever design, hard coded math and trial and error.
Hope you guys like this first video!
I've bought recently Stormy Studios 3D Pseudo Blocks, and I'm testing how much "3D" juice I can take out of it, to implement in my future GS games, for backgrounds and such.
I've yet to master/tweak a few things, but It's a mix of clever design, hard coded math and trial and error.
Hope you guys like this first video!
![](https://img.youtube.com/vi/VYC42N0Q4OA/0.jpg)
Best Answer
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Braydon_SFX Posts: 9,273
Wow, looks great!
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Answers
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
I'll try to improve it!
BTW, I'm guessing this is good for Pseudo 3D shooters too!
What do you guys think? Please give me more pointers where to improve! Zoyt, this was based on Stormy Studio's Template, so I can't resell it
Great job.
I think the possibilities are almost endless with smart level design.
Now I see it, and it looks great, and very creative!!! great work man!
I'm testing other uses of the 3D effect now, will post as soon as I have it done!
I'm controlling it with keys for the preview, but It's much better with accelerometer.
EDIT: I have got a basic principle set. I can set how much the player can go forward and limit it, then changing the player size to give the impression he's far from the main platform.
At least the 2.5D platformer can be achieved, with even more results than my previous tests.