Free with IAP, $.99, or Both?
I am currently charging for my App, but was curious if others found the FREE with IAP to be more profitable. My game (Milkshake Shop Deluxe) would allow the user create only one milkshake and then the IAP would unlock the entire game.
I am also curious if Apple still allows you to have multiple versions of your same game (one for free and one paid)? I thought I read somewhere that they don't like you to have 2 versions, lite vs. full?
I am also curious if Apple still allows you to have multiple versions of your same game (one for free and one paid)? I thought I read somewhere that they don't like you to have 2 versions, lite vs. full?
Best Answer
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lo_k Posts: 23
Free games always get more downloads. In my opinion the freemium ( free with IAP's) model is the most effective and profitable one.
Answers
I have a pretty good game as a freemium (first ten levels free, unlock full game with 99 cents) and while downloads are high, purchases are low. And now downloads are low too.
I'm working on making a lite version which has all levels but with ads. And then making the current freemium into a premium game.
Don't add annoying limitations to free games, like time limit, or just a level.
Having said that, I could also see your point since so many games on the market are free with ads.
Your game has to really be polished, addictive, awesome and be worth it for people to play a few levels and want to buy more.
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1. Game is paid, IAP NOT mandatory, it is not popping up, there are no ads and nothing that interrupts or limits the game
2. You can do everything without IAP, or if you choose, make it a bit easier/quicker to unlock stuff if you do IAP.
There are some examples for games that work like that, the most obvious that comes to mind is Angry Birds and their mighty eagle (although mine is different concept).
I'll probably post some stats once it is out.
GR.
I think that is probably the best 'freemium' model there is. Let people play the game as they want, but offer them ways to speed things up by buying coins or something. People hate downloading a free game only to be asked to buy stuff
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I hope
@jdgould
I have not seen issues with Apple not liking Lite/Free versions in addition to paid. What they do not like is:
1. You show options that does not work unless you buy
2. You don't have enough value in the Lite version
3. You nag about the paid version
GR