Game Dev Price
Team6Labs
Member Posts: 541
How much would you charge if you had to develop games for a client?
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Pro developers usually don't charge Less than $20-$50 an hour. Are you a pro? can your work stand up against other $20-$50/hour devs. You have to decide what your time and skill is worth.
It took me somewhere in the neighborhood of 40-60 hours to make my first game, and I used public domain graphics and sounds for it. To make the exact same game again would probably take me a quarter of that time at most. So I'd multiply some hourly rate, say $30 times the estimated time, say 15 hours, and get $450.
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I know when I started doing IT consulting, I hesitated to charge even $30/hr. But after doing it for a year, I realized I was charging way too little. The competition was at $60-$80/hr, so I gradually raised my rates until they met that. It's not about matching other people but rather about charging what you deserve ($30/hr is very little for a tech service) and what people are willing to pay or feel they can pay.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
I usually work on an hour by hour basis, and discount my hourly rate for bigger projects.
Ace
Ah, My mistake; I saw a thread somewhere titled with "Full game development for 500"
I actually not sure that many of the new comers even know the marketplace. Other than the small text tab on the top of the page, there is NOTHING that directs you there for the great content that it includes. Even hinting on a thread that there is something on the marketplace seems to borderline with a violation of the rules, which is frustrating.
As for the rates discussion... its a free market, everyone have the right to decide how he positions himself; a high value resource, junior or competitive pricing based on his own logic (McDonald's rate or other). At the end of the day, evaluate the portfolio, experience, reviews and professionalism of each developer/artist/composer and decide - in most cases, you'll get what you paid for. For me, the forum is one of the key tools for such evaluation.
Yes this has been talked about before. As it seems strange to be not able to say I have stuff in the marketplace on the forums of the company who hosts that marketplace. Yet I saw a GS employee in a video singing the praises of their marketplace yet they fail to address the functionality of it. Seems like more talk than walk to me.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
To GS management (those whom legally represent GameSalad), let's get this fixed please. The marketplace could be so much more and backing announcements made by the content creators would show confidence in your partnerships and the products you/we are selling. Create a guideline/template for posting these announcements and customer inquires if need be. As it stands next to no one knows of the content we are offering and releasing (with the exceptions being mentioned above).
I'd like to see the marketplace tied a bit better into the forums where inquiries and needs are ignited. Both GameSalad and content creators are missing out on opportunities as each day passes under the current situations and functionality.
What I suggested in the past is to have a closed sticky that lists weekly additions and updates to the marketplace, this way people see when stuff comes in or get updated. I don't want to see the spamfest/bumpfest that existed before, but the Marketplace need to have a minimal forum presence.
Why announce new GS releases? just go to the release notes...
(we are soooo off topic )
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
What do you think about paying or getting paid a little bit and then bartering other skills (graphic design/marketing)
IMHO.
NOT THIS...
To each his own i guess, but to be honest a rate like that kinda makes devs seem worthless. You can work at Mcdonalds and get more. And always remember you get what you pay for.
As for me i charge anywhere between 20-40 an hour. What you have to realize is the rate a person gives you is based off his experience, how much his/her time is worth, ect.
So someone might give you 20 a hour, and a more experienced guy might say 40. But then the more experienced guy gets it done in hour, and the other guy takes 3. You end up paying more with a lower rate.
In the end i only worked 13 hours for him but he paid me for 20.