Preparing A Project For iOS Release
Ok, so there is about a week of work left on my game and then it should be ready for an iPhone release.
I'm not a pro user and I'm thinking of charging $1 for my app. Any tips for making sure Apple accept it?
I've done my best to make it as polished looking as possible, and even changed the "Quit" button to "Menu" in case Apple took issue with the fact you don't really quit.
I'm not a pro user and I'm thinking of charging $1 for my app. Any tips for making sure Apple accept it?
I've done my best to make it as polished looking as possible, and even changed the "Quit" button to "Menu" in case Apple took issue with the fact you don't really quit.
Best Answer
-
EatingMyHat Posts: 1,246
Actually you can do just that. Just say that the platform add it by default and you have no control over it.
And say "Sorry it has ads at the start? It is a requirement of using GameSalad to make the game, but I don't get any of the profits."?
Answers