accelerometer problem - adhoc

artfishartfish Member, PRO Posts: 369
edited June 2012 in Working with GS (Mac)
Hey everybody. So I've had to change things up a bit with .93. My game I've got months invested in, is landscape left only and now auto-rotates in the viewer on my iPhone. It's a pain in the ass since I have some accelerometer puzzles in the game that start rotating when your playing them. So, I publish and test an adhoc build. Now, in the adhoc, the accelerometer does not work. My actor just shoots strait towards the top of the screen. I have a calibrate button that works about 20% off the time, but I need to get the other issue sorted out first. It does not do this when testing on the viewer, just autorotates. Any ideas?


Thanks everybody!

Eric

Best Answer

  • patapplepatapple Posts: 873
    Accepted Answer
    Also i am creating i game with the acceleromter and the ball goes everywhere it wants. I don't know how to fix it? What rules do you put to calibrate?

Answers

  • artfishartfish Member, PRO Posts: 369
    edited June 2012
    @patapple It depends on what rules your using to move your actor. There's some tutorials here somewhere. Try searching for calibrate accelerometer and you should find a few different ways to do it.
  • artfishartfish Member, PRO Posts: 369
    edited June 2012
    Ok so I think I figured it out. landscape left and right are different now for some reason. weird. almost like they're swapped. from .92 to .93 maybe I'm on crack. ;)
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