accelerometer problem - adhoc
Hey everybody. So I've had to change things up a bit with .93. My game I've got months invested in, is landscape left only and now auto-rotates in the viewer on my iPhone. It's a pain in the ass since I have some accelerometer puzzles in the game that start rotating when your playing them. So, I publish and test an adhoc build. Now, in the adhoc, the accelerometer does not work. My actor just shoots strait towards the top of the screen. I have a calibrate button that works about 20% off the time, but I need to get the other issue sorted out first. It does not do this when testing on the viewer, just autorotates. Any ideas?
Thanks everybody!
Eric
Thanks everybody!
Eric
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patapple Posts: 873
Also i am creating i game with the acceleromter and the ball goes everywhere it wants. I don't know how to fix it? What rules do you put to calibrate?
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