Wall problem when I updated or just me?

Bilzo12Bilzo12 Member Posts: 70
edited June 2012 in Working with GS (Mac)
Hey everyone I have a quick question every time I wanted to make a wall in my game I could easily make it, took no longer then 5 seconds. What I done was:

I had 2 actors one named wall the other hero

In the wall actor I had movable off and fixed rotation on, then I put a collide behavior in and told it to collide with the hero

In the hero actor I put a collide behavior in and told it to collide with the wall.

Then I would put the walls around the stage so the hero couldn't leave the stage and be lost

But now I done it with a old game I needed to finish and it doesn't work the wall Is useless it stops nothing, I followed the exact same thing I always do I even checked other projects to check how I done it and it was the same. I was thinking what would of happen to change this then I realized I had updated about 20 - 30 mins before so I'm here wandering is it me or the update.


Most likely me. So could anyone help me with this annoying problem.

Thanks for reading.

Bilal

Best Answers

Answers

  • Bilzo12Bilzo12 Member Posts: 70
    my setup looks just like yours except my hero is being moved by my finger yours works perfect mine doesn't
  • Bilzo12Bilzo12 Member Posts: 70
    wait i just made a new file to test it and i found out that i can get it to work if i have movable checked but then the wall leaves.
  • Bilzo12Bilzo12 Member Posts: 70
    wait sorry for the triple post but i found out that if i have movable unchecked and fixed rotation checked when i place my hero on the wall and take my finger off the wall will chuck the hero off
  • Bilzo12Bilzo12 Member Posts: 70
    wait sorry again but yours does the same thing when i set the blue box (hero) to move with touch
  • Bilzo12Bilzo12 Member Posts: 70
    Thank you so it was me I didn't know that it wouldnt work with touch also I know that I can edit post but I was in a rush so I just typed a new one.
  • Bilzo12Bilzo12 Member Posts: 70
    Thank you
Sign In or Register to comment.