Multiple Scenes with new levels
Hi Everyone,
I have a question I'd like to ask in regard to multiple scenes with new levels. I have a game I'm working on now which is my first game and IOS app ever. I'm using the ARGO BIRDS template as the starting point for this game which is an excellent learning tool.
In this template I have the follow 3 scenes:
Example 1:
Scene 1: Splash Screen
Scene 2: Game Play Screen with 6 levels
Scene 3: Options Screen
I would like to duplicate [Scene 2] with new levels of game play (different actors and such), but keep level value and game score value as a global running total across any new Scenes 2: [Game Play Screens] I create.
Example 2:
Scene 1: Splash Screen
Scene 2: Game Play Screen with 6 levels
Scene 3: Game Play Screen with 6 levels
Scene 4: Game Play Screen with 6 levels
Scene 5: Game Play Screen with 6 levels
Scene 6: Game Play Screen with 6 levels
Scene 7: Game Play Screen with 6 levels
etc...
Scene(...): Options Screen
I know that I can copy and past any of the scenes which is what I've done. So know I currently have the following in my game.
Example 3:
Scene 1: Splash Screen
Scene 2: Game Play Screen with 6 levels
Scene 3: Game Play Screen with 6 levels
Scene 4: Options Screen
I'm trying to figure out how to transition from [Scene 2] to [Scene 3] and keep my running score total and running level number.
My Questions:
1: Being that [Scene 3] is a copy of [Scene 2] the game play is fine. The logic works just fine. Now, will I have to create NEW actors to use on the duplicate [Scene 3] screen for my new art\animations? I'm thinking I do based on how I see the actor work in GameSalad with my limited knowledge.
2: How can I transition from new game play scenes and keep my running totals?
All help is appreciated and I'm sorry for such a long post.
I want to be able to publish a free version of my game, but I also want to put out a paid for version with more game play levels.
Thanks for all the help.
Regards,
Kai
I have a question I'd like to ask in regard to multiple scenes with new levels. I have a game I'm working on now which is my first game and IOS app ever. I'm using the ARGO BIRDS template as the starting point for this game which is an excellent learning tool.
In this template I have the follow 3 scenes:
Example 1:
Scene 1: Splash Screen
Scene 2: Game Play Screen with 6 levels
Scene 3: Options Screen
I would like to duplicate [Scene 2] with new levels of game play (different actors and such), but keep level value and game score value as a global running total across any new Scenes 2: [Game Play Screens] I create.
Example 2:
Scene 1: Splash Screen
Scene 2: Game Play Screen with 6 levels
Scene 3: Game Play Screen with 6 levels
Scene 4: Game Play Screen with 6 levels
Scene 5: Game Play Screen with 6 levels
Scene 6: Game Play Screen with 6 levels
Scene 7: Game Play Screen with 6 levels
etc...
Scene(...): Options Screen
I know that I can copy and past any of the scenes which is what I've done. So know I currently have the following in my game.
Example 3:
Scene 1: Splash Screen
Scene 2: Game Play Screen with 6 levels
Scene 3: Game Play Screen with 6 levels
Scene 4: Options Screen
I'm trying to figure out how to transition from [Scene 2] to [Scene 3] and keep my running score total and running level number.
My Questions:
1: Being that [Scene 3] is a copy of [Scene 2] the game play is fine. The logic works just fine. Now, will I have to create NEW actors to use on the duplicate [Scene 3] screen for my new art\animations? I'm thinking I do based on how I see the actor work in GameSalad with my limited knowledge.
2: How can I transition from new game play scenes and keep my running totals?
All help is appreciated and I'm sorry for such a long post.
I want to be able to publish a free version of my game, but I also want to put out a paid for version with more game play levels.
Thanks for all the help.
Regards,
Kai
Best Answer
-
Hapiapps Posts: 373
1. You can use the same actors on any scene as long as its in the same project.
2. The score can be kept as an attribute or in the tables and after the scene, save the attribute or tables and continue the second scene on the same attribute or table.
Answers
Thanks for the reply. How can I switch from one scene to another scene? I think I need another actor \ action that the user needs to click that will take the user to the next scene. I think I might see how to do this. I just need to kick it around a little more.
You say that I can used the same actor in another scene. I need to have a new PNG file atached to the actor too for the next scene? Is that possible?
Example:
1: In game scene 1 the actor_1 would be an Apple
2: in game scene 2 the actor_1 would be an Orange.
How can I do that?
-----------------
Rule
When touch is pressed:
Change Scene (behavior) to next scene (or any other scene which you can select)
-----------------
Yes changing image is possible.
Make a new attribute (Integer).
In the actor to change scenes like in the above, add a new rule.
-----------------
Assuming that is in the first scene, (apple)
Rule
When touch is pressed,
Change the attribute to 2
-----------------
Then the scene will change and the attribute will change to 2.
Then go into the apple actor:
-----------------
When attribute = 2
Change image to ... select the orange picture.
-----------------
Let me know if you need help
I'll give it a try as soon as I get home.
Is that possible?
Thanks so much.