Game centre updates
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Hey guys, I've applied game centre achievements and leaderboards to my game. I have a question regarding efficient application of game centre.
In my game, per scene I have about 100 collision happening in a time frame of 120 seconds. I have a game centre achievement which is unlocked after 1000 successful collisions. I have set up the game centre attribute in such a way that it updates after each and every collision so basically it'll be updating about 100 times per scence. Now will this have a negative effect on the cpu? Am i better off by making an attribute which when reaches 1000, it unlocks the 1000 collision achievement. In essence the game centre won't be updating 100 times per scene rather it will only update when the value of the aforementioned attribute reaches 0 thereby reducing game centre updates by 100 times. Will this be significantly less taxing on the CPU?
In my game, per scene I have about 100 collision happening in a time frame of 120 seconds. I have a game centre achievement which is unlocked after 1000 successful collisions. I have set up the game centre attribute in such a way that it updates after each and every collision so basically it'll be updating about 100 times per scence. Now will this have a negative effect on the cpu? Am i better off by making an attribute which when reaches 1000, it unlocks the 1000 collision achievement. In essence the game centre won't be updating 100 times per scene rather it will only update when the value of the aforementioned attribute reaches 0 thereby reducing game centre updates by 100 times. Will this be significantly less taxing on the CPU?
Answers