adhoc on iphone 4 - great adhoc on iphone 3 - crashes while loading

LeanneLeanne Member Posts: 168
my game has two scenes. the first mimics the splash screen and has nothing else in it. the second contains my whole game. I designed it this way to avoid the dreaded loading wheel breaking the momentum of the gameplay. The game is finally complete - yay - and works beautifully on my iPhone 4. On the three it gets past the splash screen to the first scene (which is empty except for an image. After a long time loading the second scene (that contains my game) it crashes.

any advice?

Best Answer

  • LeanneLeanne Posts: 168
    Accepted Answer
    ok...any hints on how to even begin to conquer this problem? I've already followed the advice I could find...unchecking preload art, unchecking movable where possible, don't really use constrain attribute, only have 3 short animations, the rest of the animation is done with other behaviours...

    the only thing i can think of is instead of having different spawn and destroy behaviours, i could build those sequences into one actor by using change.attribute.image

    any other ideas?

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