I just lost my game.

FPGamesFPGames Member Posts: 58
edited June 2012 in Working with GS (Mac)
i back up my computer,after this my game was erased.now i don't know what to do.

Comments

  • poorcollegedevpoorcollegedev Member Posts: 289
    Starting over is your only option
  • FPGamesFPGames Member Posts: 58
    you don't know if it was save in my profile
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I know this doesn't help at all for now, but in the future you should do a lot of "save as..." instead of save. I save all my files as gameV0.01, gameV0.02, etc. Then when the project is done I erase all but the last couple of files to free up space. My current project is at V1.67 so I've saved it 167 times.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    it sounds like he restored his computer from a backup? I assume that's what he means by "I back up my computer"

    you should always save often and keep multiple backups on and off your computer. I use crash plan which uploads any changes every 15 minutes to their servers. I have 1.2TB backed up and it's well worth the $40 a year I'm paying.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    Do you use time machine?

    your best bet is probably what tshirt said, if you ever published, even an ad hoc - the game will be in your portfolio.
  • BluSpyderBluSpyder Member Posts: 129
    edited June 2012
    Before I leave my computer I always just drag the saved file to my little usb flashdrive. 2 copies every time I leave. Cheap, simple, and painless.
    I know this doesn't help at all for now, but in the future you should do a lot of "save as..." instead of save. I save all my files as gameV0.01, gameV0.02, etc. Then when the project is done I erase all but the last couple of files to free up space. My current project is at V1.67 so I've saved it 167 times.
    I would have over 200 saves a day with that method. Not so sure I agree with that, but whatever works for people works.
  • EatingMyHatEatingMyHat Member Posts: 1,246
    @Wingnology my GS development folder is my dropbox folder... no need to copy files, just save.
    I also use time machine.

    Given that my laptop was stolen once with all my projects on it (yes, with the saved v1, v2, v3...), I'm big on back up to external sources.
  • dotsonj23dotsonj23 Member Posts: 316
    I use time machine. But I think I may need to also go another route for backing up my computer. The problem with time machine is if your house burns down or something there goes all your photos etc... on your computer as well as in your time machine.

    @jonmulcahy I may have to check out crash plan. That is pretty dang cheap for over a TB.
  • domeniusdomenius Member Posts: 108
    I can also vouch for Dropbox, but the best solution I've found is to use subversion. That way you always have recursive backups of your project. Just commit a new version every time you finish a particular component and the builds can be relied on if you need to restore a backup. Im sure time machine does more or less the same thing, but SVN is free and it goes off-site, and also has collaborative advantages for multi-developer projects.
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    I use a 1tbite external drive divided into three partitions and time machine. Backing up is something everyone should do.
  • GraphicWarehouseGraphicWarehouse Member Posts: 927
    google drive for me
  • calvin9403calvin9403 Member Posts: 3,186
    so have you publish to an adhoc? if you have then you can get it back

    and try diskdriller, you might find your file(not likely though)
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    Before I leave my computer I always just drag the saved file to my little usb flashdrive. 2 copies every time I leave. Cheap, simple, and painless.
    I know this doesn't help at all for now, but in the future you should do a lot of "save as..." instead of save. I save all my files as gameV0.01, gameV0.02, etc. Then when the project is done I erase all but the last couple of files to free up space. My current project is at V1.67 so I've saved it 167 times.
    I would have over 200 saves a day with that method. Not so sure I agree with that, but whatever works for people works.
    Well, I guess I don't save as... every time. I just do it multiple times a session. Especially before importing new assets in case that causes a crash. So I probably save as... three or four times a day. Trust me, it has saved my ass many times.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I do a save as with every new feature I add to the project
    I have time machine backing up to an external nas in the basement that is mirrored
    And I have crashplan uploading to offsight storage

    I feel pretty protected if anything went wrong.
  • BluSpyderBluSpyder Member Posts: 129
    @scitunes That would make more sense lol... Then again I never said it wasn't right to be safe like that, just sometimes I think people make sure they are WAY too safe. But being too safe isn't always bad I guess.
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