I know this doesn't help at all for now, but in the future you should do a lot of "save as..." instead of save. I save all my files as gameV0.01, gameV0.02, etc. Then when the project is done I erase all but the last couple of files to free up space. My current project is at V1.67 so I've saved it 167 times.
it sounds like he restored his computer from a backup? I assume that's what he means by "I back up my computer"
you should always save often and keep multiple backups on and off your computer. I use crash plan which uploads any changes every 15 minutes to their servers. I have 1.2TB backed up and it's well worth the $40 a year I'm paying.
Before I leave my computer I always just drag the saved file to my little usb flashdrive. 2 copies every time I leave. Cheap, simple, and painless.
I know this doesn't help at all for now, but in the future you should do a lot of "save as..." instead of save. I save all my files as gameV0.01, gameV0.02, etc. Then when the project is done I erase all but the last couple of files to free up space. My current project is at V1.67 so I've saved it 167 times.
I would have over 200 saves a day with that method. Not so sure I agree with that, but whatever works for people works.
I use time machine. But I think I may need to also go another route for backing up my computer. The problem with time machine is if your house burns down or something there goes all your photos etc... on your computer as well as in your time machine.
@jonmulcahy I may have to check out crash plan. That is pretty dang cheap for over a TB.
I can also vouch for Dropbox, but the best solution I've found is to use subversion. That way you always have recursive backups of your project. Just commit a new version every time you finish a particular component and the builds can be relied on if you need to restore a backup. Im sure time machine does more or less the same thing, but SVN is free and it goes off-site, and also has collaborative advantages for multi-developer projects.
Before I leave my computer I always just drag the saved file to my little usb flashdrive. 2 copies every time I leave. Cheap, simple, and painless.
I know this doesn't help at all for now, but in the future you should do a lot of "save as..." instead of save. I save all my files as gameV0.01, gameV0.02, etc. Then when the project is done I erase all but the last couple of files to free up space. My current project is at V1.67 so I've saved it 167 times.
I would have over 200 saves a day with that method. Not so sure I agree with that, but whatever works for people works.
Well, I guess I don't save as... every time. I just do it multiple times a session. Especially before importing new assets in case that causes a crash. So I probably save as... three or four times a day. Trust me, it has saved my ass many times.
I do a save as with every new feature I add to the project I have time machine backing up to an external nas in the basement that is mirrored And I have crashplan uploading to offsight storage
@scitunes That would make more sense lol... Then again I never said it wasn't right to be safe like that, just sometimes I think people make sure they are WAY too safe. But being too safe isn't always bad I guess.
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you should always save often and keep multiple backups on and off your computer. I use crash plan which uploads any changes every 15 minutes to their servers. I have 1.2TB backed up and it's well worth the $40 a year I'm paying.
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your best bet is probably what tshirt said, if you ever published, even an ad hoc - the game will be in your portfolio.
I also use time machine.
Given that my laptop was stolen once with all my projects on it (yes, with the saved v1, v2, v3...), I'm big on back up to external sources.
@jonmulcahy I may have to check out crash plan. That is pretty dang cheap for over a TB.
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and try diskdriller, you might find your file(not likely though)
I have time machine backing up to an external nas in the basement that is mirrored
And I have crashplan uploading to offsight storage
I feel pretty protected if anything went wrong.
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