Will this game work? - Please play online and feedback
debugdesign
Member Posts: 886
Hi Guys,
I'm working on a game and its only 2mb at the moment but I am worried that it will never work when I put it on the iphone.
http://gamesalad.com/game/play/39868
It has 3 levels to show (on foot, speedboat & helicopter), none of them are complete but you get an idea of what I am trying to achieve.
- The first level has a tree actor used about 100 times, will this slow the whole thing down?
- Will I have to have a trigger which destroys all the actors before it?
- Am I trying too much for GS?
- Do you think it could be fun?
Any other feedback or comments (good & bad) are welcome.
Thanks
Ian
I'm working on a game and its only 2mb at the moment but I am worried that it will never work when I put it on the iphone.
http://gamesalad.com/game/play/39868
It has 3 levels to show (on foot, speedboat & helicopter), none of them are complete but you get an idea of what I am trying to achieve.
- The first level has a tree actor used about 100 times, will this slow the whole thing down?
- Will I have to have a trigger which destroys all the actors before it?
- Am I trying too much for GS?
- Do you think it could be fun?
Any other feedback or comments (good & bad) are welcome.
Thanks
Ian
Comments
The things that seem to hit the fps are timers, constraining, trig and spawning. You probably have a decent amount of this with the controls, the shooting, and the bad guys using vector to angle and so forth. You may have to cut back on how many bad guys are on the screen at a time - not sure though.
Nice start!
EDIT: You could also probably "recycle" the bad guys. When they get shot don't destroy them. Just move them to the next spot in the level. You could probably then have only 3 or 4 bad guys in a scene but it would feel like a lot more. just a thought...
thanks