Camera not following actor after pause?

SheldonkwSheldonkw Member Posts: 25
edited June 2012 in Working with GS (Mac)
I have my camera follow my actor around and it works perfectly. But after I pause and unpause the game, the camera doesn't follow the actor. I used the control camera attribute in the pause scene if that makes a difference.

Best Answer

  • kinzuakinzua Posts: 554
    Accepted Answer
    @Sheldonkw That wouldn't make a difference.. But what wud need more info to help u correctly.. Hw is the camera following the actor? If its constrained then there shud nt b an issues.. Or are u using any sort of timer to make the follow thing happen.

    Please let us know more to help u accurately..

Answers

  • SheldonkwSheldonkw Member Posts: 25
    nevermind, i just saw a thread posted by GS and they said it is a bug that they are going to fix. Thanks anyway!
  • P0605581P0605581 Member Posts: 1
    I have the same problem with my game. After the game is unpause the camera will no longer follow the character, i hope they get the bug fixed soon.
  • glyniusglynius Member Posts: 231
    i also have problem on this, after a lot of effort i managed to setup all my rules to make my game universal, everything works fine...BUT when i applied the rules in the one and only scene that i use for pause, everything goes wrong, the background (paused) scene, looses the cam-posY (portrait) and when i unpause, it stays to the wrong position. Is there any way to fix this?
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