A bug I can't figure out
Hello, I am working on my version of Tshirtbooth's trivia game template. In a final scene that displays the total score, I have a series of rules that say if the score is between 100 and 90, display an A, etc. all the way down to F. If the score is less than 59, I want the game to play my sad trombone sound effect (wah-wah-wah).
It's all pretty simple. The problem is that my game plays the sad trombone if you get any score less than 100. I've checked and re-checked to make sure that my less than's are not greater than's. I have a display text box that verifies the correct score is calculated. But no matter what I do, I get the sad trombone. I've used way more complicated rules before with success, so this is frustrating. It's a just a simple "if score is less than 60 play sound" rule
I'm all out of ideas on this one...do the current GS bugs affect simple attribute stuff? I doubt it, it must be a problem somewhere in my rules, but I can't figure it out.
Has anyone encountered anything like this?
Thanks,
Eli
It's all pretty simple. The problem is that my game plays the sad trombone if you get any score less than 100. I've checked and re-checked to make sure that my less than's are not greater than's. I have a display text box that verifies the correct score is calculated. But no matter what I do, I get the sad trombone. I've used way more complicated rules before with success, so this is frustrating. It's a just a simple "if score is less than 60 play sound" rule
I'm all out of ideas on this one...do the current GS bugs affect simple attribute stuff? I doubt it, it must be a problem somewhere in my rules, but I can't figure it out.
Has anyone encountered anything like this?
Thanks,
Eli
Answers
For future reference, you can take a screen shot on the Mac by pressing Command-Shift-4 and then select the area you want to take a screenshot of.