Some questions if you don't mind...

salah.rahalsalah.rahal Member Posts: 121
edited June 2012 in Working with GS (Mac)
hey guys
i was reading .. and i saw in a discusion that i shouldn't use of constrains alote it will my game play slow
i was wondring what is the limits of constrain attribut behavior in one scene ?

and can any one tell me how to get my game so i can play it on my iphone .. bec i dont have internet at home and gs tells me when i publish you must login
is there another way besids publishin ?
tkx guys .

Answers

  • JustMe74JustMe74 Member, PRO Posts: 542
    I don't know if there is any hard and fast rule; it probably depends a lot on what the constraints are and what else is going on in your game. Your best bet would be to try it in the viewer, and when you are able, build an ad hoc and try it on the device.
  • jckmcgrawjckmcgraw Member Posts: 647
    Well, constraints take up the most processing, but it doesn't mean that you can't use them. I have anywhere from 2-10 constraints in a scene, but they all aren't triggering at once. Basically, if you can avoid it, then avoid it.

    To get your app on your phone, you need to be an official Apple Developer. Here are some videos that can help you...

    to build and install an ad hoc to your iDevice

    to install the GSViewer with XCode

    to install Apple certificates on your mac

    You will need internet to get all of the certificates and to be able to access the iOS portal. If you still have any questions after watching those videos, let me know.

    Hope this helps,
    Jack McGraw
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    You must hVe Internet to publish. When you publish you upload your game to gs, they compile it and then you download the file
  • salah.rahalsalah.rahal Member Posts: 121
    TKX ALOTE GUYS REALY USFUL INFO
    AND ONE MORE QUESTION .... I CAN TRANSFORM MY PROJECK TO XCODE AND ORK ON IT THERE ?
    AND HOW TO PUBLISH GAMES FROM XCODE
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    TKX ALOTE GUYS REALY USFUL INFO
    AND ONE MORE QUESTION .... I CAN TRANSFORM MY PROJECK TO XCODE AND ORK ON IT THERE ?
    AND HOW TO PUBLISH GAMES FROM XCODE
    No and you cant.

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