Dear Gendai...Please make text better!
synthesis
Member Posts: 1,693
Please, please, pretty please...can you add to the Display Text behavior an X and Y position and rotation value input (relative to actor at least)...similar to a spawn or particle behavior.
This way we can have more than one piece of "READABLE" display text in an actor...which would be EXTREMELY helpful in variable tracking or HUD readouts...and thus reduce our actor counts in the game (since that seems to really impact processor overhead and RAM use).
This seemingly simple addition would BE HUGE and so valuable to us...even more so than multiline text (but that would be really cool too).
Thanks! We love you for listening!!! You do listen...right?
This way we can have more than one piece of "READABLE" display text in an actor...which would be EXTREMELY helpful in variable tracking or HUD readouts...and thus reduce our actor counts in the game (since that seems to really impact processor overhead and RAM use).
This seemingly simple addition would BE HUGE and so valuable to us...even more so than multiline text (but that would be really cool too).
Thanks! We love you for listening!!! You do listen...right?
Comments
can you do multiline dynamic text (expressions)? (I will have to try it)
Or perhaps control the text width field tolerances when inserting a dynamic piece of text? (in the case the dynamic sample is wider than the screen)
Thanks Gendai...(although a positioning mechanism would still be really cool to have).