Problem with animation

GuaveMediaGuaveMedia Member, PRO Posts: 1,262
edited June 2012 in Working with GS (Mac)
Hey guys,

we are working hard on our next game. But we have a problem right now. Of course we have
running and jumping animations. We set the movement up like that:

When button is pressed, change attribute moveRight to true --> Then the actor moves right

The same for jump...

But how do we set up the jump animation rule? We had:
When attribute jump is true --> Animate

But when you release the button the animation stops and does not run to completion....since the button is only pressed for a short time of course....

Thanks for the help,

Alex

Answers

  • MetzoPainoMetzoPaino Member Posts: 195
    I suppose you will need a timer with run to completion checked to force the animation to play out?

    That sounds super fiddly to get working and looking good though, so maybe someone with platformer experience can chime in.
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