Problem with animation
Hey guys,
we are working hard on our next game. But we have a problem right now. Of course we have
running and jumping animations. We set the movement up like that:
When button is pressed, change attribute moveRight to true --> Then the actor moves right
The same for jump...
But how do we set up the jump animation rule? We had:
When attribute jump is true --> Animate
But when you release the button the animation stops and does not run to completion....since the button is only pressed for a short time of course....
Thanks for the help,
Alex
we are working hard on our next game. But we have a problem right now. Of course we have
running and jumping animations. We set the movement up like that:
When button is pressed, change attribute moveRight to true --> Then the actor moves right
The same for jump...
But how do we set up the jump animation rule? We had:
When attribute jump is true --> Animate
But when you release the button the animation stops and does not run to completion....since the button is only pressed for a short time of course....
Thanks for the help,
Alex
Answers
That sounds super fiddly to get working and looking good though, so maybe someone with platformer experience can chime in.