Two Weeks without Sales, Whats Next?
I just made this thread to see everyone's input on the subject. Light the Way hasn't sold any copies since June 1. What's the next step, in your opinion? Let it die a happy death or what?
Best Answer
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tenrdrmer Posts: 9,934
Update it or move on and make something better. You have to decide whats best for you.
Answers
I would say make it free, then maybe you can at least get your name out there.
Also your screenshots look blurry, which probably isn't a good first impression.
I don't know if its possible, but you might want to edit the keywords of your app.
Good Luck!
Darren.
You're completely right!!!
The first game must be to learn how the market is,because then next time you know what you should do to get more sales.
The first I didn't know that the market is so hard.
I didn't made Marketing and didn't get many sales.
Start with new better games and start thinking more about making it better than place it as fast as possible on the AppStore and hoping you become millionaire!!
I hope that help you
WTDeveloper
itunes.apple.com/us/app/app-trailers/id469489347?mt=8
And you pay the customer like 2 Cents per video they watch, they will watch the videos, maybe download it (Make More money, like 5 Cents) and you and them will be happy.
Also make it free for a while. This will boost business.
If you need any help with anything let me know.
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And in supporting others, keep on making games you like but definitely don't stop to watch and wait. I also wouldn't throw money into marketing until you get more experience but that is my opinion.
Good luck, don't be discouraged!
just to put my pessimistic hat on for a moment..
The majority of games/apps on the appstore, sell very few copies a day. Probably between 0 and 10. The truth is, only a small percentage of games/apps make a decent amount of sales each day, and with the sheer amount of apps available, it's becoming harder and harder to be in that small percentage that stands out enough to breakthrough (or even get a lucky break)
What have you done to make people aware that your game exists? You can't just expect to submit it, get it approved, and then sit back waiting for the $ to roll in.
Even something as small as posting about it in Facebook and twitter, getting a website up and running for the game (or for you company) may help a little.
In reality, I have found you can pretty much tell right after launch if a game has tanked or not.
If sales are consistently under 5 or 10 a day then I would suggest doing an update to add iAds in, make it fee, and hope for the best. Unless you are getting 10's of thousands of downloads a day though, iAds won't make you a great deal...but you might end up earning a little more from it over a long period of time if a paid version is selling nothing.
Then, move on to the next one, and make it as good as you possibly can...then launch it...and cross your fingers a little.
Don't be disheartened. Pretty much all of us here have been there. Just crack on and keep putting stuff out you are proud of.
2. Update the graphics, nothing major just tweaks to make it stand out a bit more
3. Send promo codes to reviewers a long with a gameplay video
4. Make a free version with ads to gain a following
If you believe you've made a potential hit then don't give up on it just yet
jetpack joyride and temple run... maybe we cannot reach an audience that big but think... they have NO ads but try and flog in-apps.
so i decided to work in the next 3 months, on a project that will be really 'tarted-up' in graphics and will be free. Then i will add a store to buy power-ups or new features (like better maps). I am even getting a small part time job to help pay for my upcoming project.
Who knows? This may work or i might be broke... its a risk i am willing to take.
According to (i think it was..) Apps Magazine this is the way to get a good selling App..
and i hope REALLY hope my project works. This is what i think you should do... start a new project and go for it. take the risk!
BarkingApps :o3
Cut the Rope INTERFACE Flight Control INTERFACE Contact: barkingapps@gmail.com
Regards,
Jack McGraw
But who knows? Good Luck! :-bd
1. update your search words, close to impossible to find it.
2. You might concider doing another icon. It really has no appeal and does not attract the eye.
To be honest it looks like something you made in the last minut in the excitement of almost being able to release your game :-)
3. you have 5 screen shots. 3 ingame with no additional information. the other two consists of your name, and a startscreen. It adds nothing to the overall impression of what you are selling.
try to add som ribbons with explanations over the screen shots. remove the startscreen shot and maybe add an achievement screenshot instead.
Hope you take this criticism as positive feedback.
However, in it's current state, I think you'd do better to slap iAds at the bottom of the levels and release it as a freebie.