Bug - Image missing while using the custom font Demo from FMG
JamesZeppelin
Member Posts: 1,927
I dont think this is related to Joe's demo or anything it just happened to occur while i was using it.
So i made my 10 little number png files. I dragged them into GS like usual plugged in Joe's formula and everything worked great. (using it for a timer than counts down from 60)
Then I wanted to use the numbers as actors for something else. I went to drag from images to actors and i noticed that they aren't in the image area.
Its like the images don't exist.... yet they do. The formula can ref them and if i do something like animate they are selectable. They just don't show up in the image repository.
I even put them back in and it asked if i wanted to replace and i said yes. Worked fine. still dont show up though.
Its not holding anything back it is just odd.
So i made my 10 little number png files. I dragged them into GS like usual plugged in Joe's formula and everything worked great. (using it for a timer than counts down from 60)
Then I wanted to use the numbers as actors for something else. I went to drag from images to actors and i noticed that they aren't in the image area.
Its like the images don't exist.... yet they do. The formula can ref them and if i do something like animate they are selectable. They just don't show up in the image repository.
I even put them back in and it asked if i wanted to replace and i said yes. Worked fine. still dont show up though.
Its not holding anything back it is just odd.
Comments
but, no that part is actually fine.
Im only using two constrains on a two digit custom font timer.
there are just 10 PNG files it pulls from.
THe whole thing works fine its just that the images aren't showing up in the raw image area (the section right under where the actors are)
Like if your game has only ten images. Everything is fine but when you look at your image bank it looks like you only have one. Just odd