Change Density seems not to work...
homelesswombat
Member Posts: 73
So I have an actor whose density I need to change but it seems not to work. Even when I display the density it reports that the density has indeed changed, but the physics does not agree (the actor is extremely light when it should be heavy). Is this a bug? Can anyone try this out and confirm?
Comments
I'm pretty sure that you cannot change visible as well, or any of the other physics attributes at runtime.
I may have to live without the density attribute change if I want this game to be on 3G. Gamesalad just doesn't seem to have the solution available without over taxing the processor. If only there were a way to pre-load what you're planning to spawn, like if I could tell GS that I'm going to need 20 heavy actors pre-loaded so the CPU doesn't have to load them all into RAM on the fly. Much like your good idea adado. I just don't know how each actor would keep track of it's "mate" in the case of say, 30 actors on the scene.