Feature Request: Mirror X and Mirror Y attributes
ORBZ
Member Posts: 1,304
Today to make an 2D side view animation we have to create all the animation frames for walking left, then again we have to create all the animation frames for walking right. Just having a single stack of animations for walking and then mirroring the x when walking the other direction would reduce file sizes significantly!
I would like to request a very simple feature that would be incredibly useful:
The ability to mirror an actor's image (or animation) around the x or y axis. This is not the same thing as rotating. Because if you rotate 180 you wind up upside down.
Two simple additional attributes to the graphics section of an actor: Mirror X, Mirror Y
These should be changeable at runtime so that when a side-view actor is moving left and right you can simply use the same art and animation but just toggle the Mirror X bit when you want to move him in the opposite direction.
Please guys! It would be awesome!
I would like to request a very simple feature that would be incredibly useful:
The ability to mirror an actor's image (or animation) around the x or y axis. This is not the same thing as rotating. Because if you rotate 180 you wind up upside down.
Two simple additional attributes to the graphics section of an actor: Mirror X, Mirror Y
These should be changeable at runtime so that when a side-view actor is moving left and right you can simply use the same art and animation but just toggle the Mirror X bit when you want to move him in the opposite direction.
Please guys! It would be awesome!
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