The Non-Retina Splash Screen
I'm about to submit my app, but this non-retina splash screen is making me uncomfortable.
Have Apple started rejecting apps that aren't totally retina yet? That seems like something they would do, rightly so I think.
Also it's kind of crappy that the first thing a customer will see after the icon is a fuzzy splash screen, I think it will probably make them think they've wasted their money. Sure it isn't up for too long, but first impressions and such.
Is this on the list of things for a future update? I don't think it will delay my release (unless I get rejected), but it seems like something necessary to show that GameSalad creations can be as polished as things made from scratch.
EDIT: (This is all iPhone related)
Have Apple started rejecting apps that aren't totally retina yet? That seems like something they would do, rightly so I think.
Also it's kind of crappy that the first thing a customer will see after the icon is a fuzzy splash screen, I think it will probably make them think they've wasted their money. Sure it isn't up for too long, but first impressions and such.
Is this on the list of things for a future update? I don't think it will delay my release (unless I get rejected), but it seems like something necessary to show that GameSalad creations can be as polished as things made from scratch.
EDIT: (This is all iPhone related)
Answers
Hopefully it will be fixed soon and I can add a retina splash screen in a .1 update.
Might try the simple "Loading" for the splash screen, then showing an image when it start, but that's going to require testing to make sure it doesn't break things. Thus pushing the release back.
Seems to me an important place for it to have good quality graphics, first impressions and everything...
Chris
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