Hi + A Few Questions
Hi there. I'm am illustrator and designer (JCEtheredge.com) who's always been heavily influenced by 2D games. IMO, the high point of gaming was the early 90's which gave us Street Fighter 2 and all its spawns, the beautiful Konami side-scrolling beat-em-ups, and the mascot platformers like Megaman and Sonic.
I'd love to foray my art sense and game adulation into the mobile app market but think I may have ideas that are too big for the GameSalad software.
I have art for a character creation game with thousands of possible combinations including body, hair, skin, etc. This may seem like a dumb question and I feel like I may already know the answer but Is it ridiculous to think that this idea of... character customization... can be applied to a platformer or side-scroller? I'd think it'd be next to impossible or else we would have seen it on consoles by now, right? Or is GameSalad the long-awaited key to implementing something like this?
I'd love to foray my art sense and game adulation into the mobile app market but think I may have ideas that are too big for the GameSalad software.
I have art for a character creation game with thousands of possible combinations including body, hair, skin, etc. This may seem like a dumb question and I feel like I may already know the answer but Is it ridiculous to think that this idea of... character customization... can be applied to a platformer or side-scroller? I'd think it'd be next to impossible or else we would have seen it on consoles by now, right? Or is GameSalad the long-awaited key to implementing something like this?
Best Answer
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JustMe74 Posts: 542
You could implement this in anything. It's not a tool issue.
If I were doing this in GS, I would actually make each component of the character's body that is customizable a separate actor and use the change image behavior on it -- then "attach" them using constrain to the x/y values of the main actor (the body).
Answers
I know it's going to be a ton of work-- but I'm looking forward to it! Thanks again.