Hi + A Few Questions
jcetheredge
Member Posts: 2
Hi there. I'm am illustrator and designer (JCEtheredge.com) who's always been heavily influenced by 2D games. IMO, the high point of gaming was the early 90's which gave us Street Fighter 2 and all its spawns, the beautiful Konami side-scrolling beat-em-ups, and the mascot platformers like Megaman and Sonic.
I'd love to foray my art sense and game adulation into the mobile app market but think I may have ideas that are too big for the GameSalad software.
I have art for a character creation game with thousands of possible combinations including body, hair, skin, etc. This may seem like a dumb question and I feel like I may already know the answer but Is it ridiculous to think that this idea of... character customization... can be applied to a platformer or side-scroller? I'd think it'd be next to impossible or else we would have seen it on consoles by now, right? Or is GameSalad the long-awaited key to implementing something like this?
I'd love to foray my art sense and game adulation into the mobile app market but think I may have ideas that are too big for the GameSalad software.
I have art for a character creation game with thousands of possible combinations including body, hair, skin, etc. This may seem like a dumb question and I feel like I may already know the answer but Is it ridiculous to think that this idea of... character customization... can be applied to a platformer or side-scroller? I'd think it'd be next to impossible or else we would have seen it on consoles by now, right? Or is GameSalad the long-awaited key to implementing something like this?
Best Answer
-
JustMe74 Posts: 542You could implement this in anything. It's not a tool issue.
If I were doing this in GS, I would actually make each component of the character's body that is customizable a separate actor and use the change image behavior on it -- then "attach" them using constrain to the x/y values of the main actor (the body).
Answers
I know it's going to be a ton of work-- but I'm looking forward to it! Thanks again.