Collide rule trouble?
Hello everyone.
Can someone figure out the following riddle?
I have an "box" actor which is set to collide with a "ground" actor. It rests upon so to say. Now then i created a second ground actor which the Box should only collide with under certain conditions. So there is a rule saying If attribute X is 1, then box should collide with Ground 2.
Problem. No matter what happens the box collides with the Ground 2 actor. So even if X is 0, it still collides?
I can't make it not collide so to say. Does this make sense to anyone?
Appreciate any help.
Can someone figure out the following riddle?
I have an "box" actor which is set to collide with a "ground" actor. It rests upon so to say. Now then i created a second ground actor which the Box should only collide with under certain conditions. So there is a rule saying If attribute X is 1, then box should collide with Ground 2.
Problem. No matter what happens the box collides with the Ground 2 actor. So even if X is 0, it still collides?
I can't make it not collide so to say. Does this make sense to anyone?
Appreciate any help.
Answers
EXAMPLE: if the ground actor has a rule: when attribute = x, collide with actor box, that would work. But if you have a collide behavior in the box colliding with the ground, I'm pretty sure that that would overrule the ground's condition.
Let me know if this helps,
Jack McGraw
Thanks for your reply.
The only collide rule is in the box. It is set to collide with ground 1 and 2 as a starting point. And this works. But I want to make it not collide with ground 2 (only 1) when Attribute X=1. Since I dont have a attribute saying Dont collide, I made it as "when X=0 Box collide with ground 2". Hence hoping that when X=1 it will not collide with ground 2.
But it seems as if it just ignores this. So even when X=1 it still collides with ground 2.