Need help with setting specific highscores per level/mode?

djdeedjdee Member Posts: 180
edited June 2012 in Working with GS (Mac)
hello,
i have a game in which there are three modes (arcade, classical and story mode ) i have 1 game.hiscore attribute. the problem is that if i play the arcade mode nd get a high score it shows the same score in the highscore of other modes too... how do i get rid of it. for eg:- if i play arcade mode. i want it to show arcade mode high score only. or if i play level 1 in story mode i want it to show the high score of level 1 only.
thank you :)

Answers

  • Braydon_SFXBraydon_SFX Member, Sous Chef, Bowlboy Sidekick Posts: 9,273
    You'll need to set up three attributes. One for Arcade, one for classical and one for story.

  • djdeedjdee Member Posts: 180
    the scoring actor is common in all the three modes... so if i create more more attributes it wont make any difference...... :(
  • djdeedjdee Member Posts: 180
    edited June 2012
    @markontheiron
    hey...
    u have unlocked the scoring actors.... my actors are getting spawned so cant unlock them..... :(
  • djdeedjdee Member Posts: 180
    still looking 4 a solution :(
  • HC_DKHC_DK Member Posts: 92
    edited June 2012
    Make a table for your Level Scores and an Integer Attribute for the Arcade Highscore.

    Have an ex. INDEX attribute for switching between Arcade and Story mode called ex. "AorS" where Arcade could be 1 and Story 2. When you press the arcade button you change the INDEX attribute to 1 and 2 for Story.

    In your SHOW HIGHSCORE actor you have a rule:

    If AorS = 1
    Display = Arcade Highscore
    Else
    Display = TableCellValue(yourTableName,theLevelYoureAt,1) (ROW will be your Levels)

    This way you can spawn your highscore actor.

    -:HC:-
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