Changescene problem
Hey all,
Have another interesting problem
At the beginning of each scene I have a rule that sets the attribute "activescene"
Now at the end of each level, I pause, and overlay a scene with a rule that once tapped loads the next level.
ie :
if activescene = 1.1
Changescene to 1.2
The problem is for some reason, 1.3 doesn't follow this rule, and I've checked and double checked that my logic is correct, there are no conflicting rules and I used a "display text" function to prove to myself that it was indeed saving the proper "activelevel"
Sure as sh*t, I see the 1.3 in the "display text" but when I tap to change level, it just resets to 1.3
This is driving me crazy, any reason a rule would just ignore what it's supposed to do ?
my logic seems to work for all levels except this one
I've included a screenshot of my rules, I've checked and double checked and not sure WTF is going on
http://terabit.ca/images/rule.png
Have another interesting problem
At the beginning of each scene I have a rule that sets the attribute "activescene"
Now at the end of each level, I pause, and overlay a scene with a rule that once tapped loads the next level.
ie :
if activescene = 1.1
Changescene to 1.2
The problem is for some reason, 1.3 doesn't follow this rule, and I've checked and double checked that my logic is correct, there are no conflicting rules and I used a "display text" function to prove to myself that it was indeed saving the proper "activelevel"
Sure as sh*t, I see the 1.3 in the "display text" but when I tap to change level, it just resets to 1.3
![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
This is driving me crazy, any reason a rule would just ignore what it's supposed to do ?
my logic seems to work for all levels except this one
![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
I've included a screenshot of my rules, I've checked and double checked and not sure WTF is going on
![:( :(](http://forums.gamesalad.com/plugins/emojiextender/emoji/twitter/frown.png)
http://terabit.ca/images/rule.png
Answers
the computer knows what scene the game is in
… but does NOT change any of the attributes that you have created
… unless you tell it to do so
on an unlocked actor in each scene:
changeAttribute: game.activeScene to: Current scene.Name
this bug is very strange.
At a total loss here :P