I want the actor (bullet) to keep the trajectory of where I touched...

LavitzBrLavitzBr Member Posts: 23
edited June 2012 in Working with GS (PC)
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What's wrong here if I want the bullet to go on the direction where I touched and keeps the trajectory (I mean, never stopping)?

Please.

Best Answer

  • AdamgoproAdamgopro Posts: 310
    Accepted Answer
    on the interpolates switch them around i had this problem

Answers

  • LavitzBrLavitzBr Member Posts: 23
    Switch them around? What do you mean?
  • LavitzBrLavitzBr Member Posts: 23
    Anyone, please!
  • LavitzBrLavitzBr Member Posts: 23

    then use change velocity and in the direction use vectortoangle(self.position.X-mouse.position.x,self.position.y-mouse.position.y)


    What do you mean by "X-mouse.position.x"? Do you suppose I must create a game attribute called "X-mouse" and, into it, store the mouse position X?
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