3 Simple Things
Hey guys, I haven't been around for a while. I sort of ran out of funds for my project and had to do some other stuff for a while. Now I'm getting back into it. I really love all the improvements that GS has made but there are a few really simple things that are just ridiculous and embarrassing NOT to be features in the software yet.
#1 Please for the love of all that is good MAKE CUSTOM ATTRIBUTES SORTABLE! I don't know how the heck you expect us to keep organized with 100s of game and actor attributes if all we can do is append new ones to the bottom of the list. You guys are programmers. You know how useful it is to be able to create a set of variables called Player_X and Player_Y then at some point down the road you may want to add a variable Player_HP The problem is that maybe during that time you also added Enemy_X and Enemy_Y. Now your list looks like this:
- Player_X
- Player_Y
- Enemy_X
- Enemy_Y
- Player_HP
THERE IS NO WAY TO REORGANIZE IT WITHOUT RESORTING TO MANUAL XML EDITING!!! When there are 100s of attributes listed in a totally arbitrary order it's friggin' impossible to find anything. This really really sucks! Please fix this ASAP! It's a simple sort button in the UI, add it. No discussion this MUST be in the next update. It's just silly that it isn't.
#2 Multiple windows. There is no reason to make us flip back and forth between the drag-and-drop coding window and the preview window. Let us keep the coding window open while we hit refresh on the preview window. Why? Because every time we go back and forth we lose our place in our coding window and have to spend 10s scrolling around looking for the place we were in our work. I read that you have something like this on the Windows version. Great! Add it to the Mac version NOW!
#3 And OTHERWISE ... Yes, the Otherwise Block needs to have some sort of indicator that it's not empty. It's far to easy to skip right over a large section of code just because the Otherwise Block is often collapsed by default and there is NO VISUAL INDICATOR that there is code inside of it. Add some elipsis, make it bold, or PUT SOMETHING to let us know that there is code in there.
Thank you, have a nice day.
- ORBZ
#1 Please for the love of all that is good MAKE CUSTOM ATTRIBUTES SORTABLE! I don't know how the heck you expect us to keep organized with 100s of game and actor attributes if all we can do is append new ones to the bottom of the list. You guys are programmers. You know how useful it is to be able to create a set of variables called Player_X and Player_Y then at some point down the road you may want to add a variable Player_HP The problem is that maybe during that time you also added Enemy_X and Enemy_Y. Now your list looks like this:
- Player_X
- Player_Y
- Enemy_X
- Enemy_Y
- Player_HP
THERE IS NO WAY TO REORGANIZE IT WITHOUT RESORTING TO MANUAL XML EDITING!!! When there are 100s of attributes listed in a totally arbitrary order it's friggin' impossible to find anything. This really really sucks! Please fix this ASAP! It's a simple sort button in the UI, add it. No discussion this MUST be in the next update. It's just silly that it isn't.
#2 Multiple windows. There is no reason to make us flip back and forth between the drag-and-drop coding window and the preview window. Let us keep the coding window open while we hit refresh on the preview window. Why? Because every time we go back and forth we lose our place in our coding window and have to spend 10s scrolling around looking for the place we were in our work. I read that you have something like this on the Windows version. Great! Add it to the Mac version NOW!
#3 And OTHERWISE ... Yes, the Otherwise Block needs to have some sort of indicator that it's not empty. It's far to easy to skip right over a large section of code just because the Otherwise Block is often collapsed by default and there is NO VISUAL INDICATOR that there is code inside of it. Add some elipsis, make it bold, or PUT SOMETHING to let us know that there is code in there.
Thank you, have a nice day.
- ORBZ
Comments
He's back!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
+1!
1. the hardwired attributes list … I hate that, too … I do use DBA's program … works great for global/game attributes … though nothing for scene/actor … and do have to use that program several times during a project's development … especially when adding tables.
2. have complained to GS about not maintaining my userState for years … and requested that Preview be opened as a separate window … think that might happen in new GUI ???
3. Otherwise section: have had to flagthe name of the Rule in the title bar with a √ for those containing Otherwise: actions …
so you come back and quickly point out … 3 problems with GS … that frustrate all of us!
proving once again … ORBZ is Awesome!