should i worry about starting a development thread?
i would love the get ideas from the forum for my next app but this forums is ganging a lot of attention from bloggers and basically just everywhere and i don't want someone to copy my game.
am i being silly? is it just in my head? what you guys think?
am i being silly? is it just in my head? what you guys think?
Answers
But I really think it depends on what you plan on releasing. If the game has some secret new mechanic or is easily duplicatable, then you may want to hide everything except the art. I don't think showing art off will ever hurt anything.
Now, if you have a game which won't depend on the element of surprise, it could use the big build up. To pluck a couple from these forums, take Audio Invaders and Ashley AO. These are games which can stand on their own merits, and aren't the types to be swiped by poachers, since poachers are usually out for a quick buck, and may not be up for the work.
Those are my thoughts, maybe they'll prove helpful.
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So... where's the advantage? If you say too little, people want to know more. If you say too much, it ruins the fun of when the game is launched. Also, when people discover it's made with GameSalad, your game becomes associated with all of the bad GameSalad games.
If you need help and want to discuss things with the community, that can be fun. Yet, this community might be way too competitive for that. Instead, you could form a group of trusted beta testers outside of this website.
If not, would we have Sonic the Hedgehog?
yea essentially many god games are rip offs...
especially angry birds. ripped off crush the castle (which ripped off castle clout i think)
and i hear the new rovio game "amazing alex" might rip off "casey's contraptions / scribblenauts"
anyhow, you get the idea.
ashley ao has gotten attention, and a few other games. some of the devs told me the didn't send any emails so maybe the bloggers hang around here every now and then?
either way its good publicity, but i guess if you have a GREAT game, either way it will be successful (e.g. veggie samurai)
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Just my 2c.
It's easy to try and find reasons/excuses why something doesn't do well, but the thread you made that spent way too much time going on about essentially nothing (since you never really revealed anything about the game's mechanics or anything) but I believe that game didn't come out anywhere near as well as it could have because of how cagey you were about the whole thing. You didn't get outside opinion and testers, just had this vision in your head that only you knew about. It may have ended up as the perfect game for you, but that's all it was. A game for you.
Anyway, back on topic... People are way too conservative about what they're doing and think everyone wants to steal their ideas... Once it's out people can steal the ideas and look at E3, GDC and every other game conference - things get revealed years before they are released.
Therefor, @tshirtbooth being the reason why you think it's better to not post about it is silly.
Ace
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