Own banner behind iAds activating instead
I know iAds don't always show, hence have made my own 320x50 banner sitting behind where iAd would be, to show when ads aren't available. My banners have an openURL behaviour to my other apps on click.
Problem is on adhoc testing, clicking on the normal iAd banner (which displays the words 'test advertisement') only takes me to my own openURL behaviour (from my banner sitting beneath). I would've thought the iAd on top would activate. Is this because the app is not live? Can anyone with live iAds confirm, and should any real ads show on adhoc testing?
Thanks in advance
Problem is on adhoc testing, clicking on the normal iAd banner (which displays the words 'test advertisement') only takes me to my own openURL behaviour (from my banner sitting beneath). I would've thought the iAd on top would activate. Is this because the app is not live? Can anyone with live iAds confirm, and should any real ads show on adhoc testing?
Thanks in advance
Best Answers
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Braydon_SFX Posts: 9,273
The ads will show when it's live. You should only be seeing a test ad on an adhoc.My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
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Chobbiface Posts: 491
@getawayapps
Just an update to clarify for future users searching this, I can confirm that live ads will trigger instead of the openURL behaviour on your own banner underneath. Note that on adhoc testing, your openURL behaviour will trigger rather than the test ad
Answers
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Cheers
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Since we're on the topic, do you bother spawning and destroying iAd actor every 10-15 secs? Read in an old thread it increases fill rate, though not sure if that's the case still.
I have a game with iAds, and they always show up. I've never seen them gone while I have a connection to the internet...But in some countries, iAds don't show up, so it might be worth putting that ad in somewhere.
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Yeah, some countries don't show iAds, so it might be worth putting your ad in somewhere.
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Oh well, guess I could just fix it in a quick update
What's happening is if you create a "Buy full version" ad that links to your own app, then tell iAd to launch, your ad will display until iAd loads. The problem is that the game is taking the Touch Pressed action on your ad over the iAd. Any ideas? GS team?
Yep, I've submitted my app with the set up above in the hope 'live' ads will trigger instead. I'll confirm if/once my app is approved.