Bug? Can't disable autorotate in 0.9.94
It doesn't seem that GS is respecting the autorotate settings of the scene. I've created an empty project. Set the scene to landscape left and right, unselected portrait and portrait upside down. Yet whenever I turn the device into portrait orientation (or upside down) it autorotates the scene. This is not how it is supposed to work. It should only respect landscape orientations. It seems to be a new bug in the 0.9.9x builds. I'm not sure exactly when it was first introduced as I have been idle for a while and just getting back into it.
I'm using GS Viewer 0.9.94 for testing. I haven't tried building an ad-hoc build. I'm using a Mac.
Is this a known bug?
I'm using GS Viewer 0.9.94 for testing. I haven't tried building an ad-hoc build. I'm using a Mac.
Is this a known bug?
Best Answers
-
mynameisace Hull, UKPosts: 2,484
@Orbz - Yeah man, it's a bug with 0.9.93 and 0.9.94 and GameSalad do know about it.
Not seen your grinning cyclops face around these parts recently!
Ace
Comments
In short, I don't think it is a bug, probably by design and a correct design decision. If you really want to separate viewer version for each orientation, you can probably change it in the code (look for UIInterfaceOrientation). Haven't tried it, but should be possible.
Your other option is to test an AdHoc... which is better in my prospective.
is there a way to re-format the game so it goes with the Auto rotate?
My game is Vertical, but if someone rotates the iPad, they loose all the buttons.
Is there a setting for figureing the orientation of the device?
I've gone back to .92 since 93/94 will cause Nook/Kindle games to be rejected.