Multi_Touch Question.
Okay so I know 99% of the code to do multi_touch. As I haven't worked much with this, I have two actors I am controling their postions based on touch a typical grab and drag around. I have both actors able to see who was touched first, thereby telling them to follow either touch one or touch two. Now here is my question, as I haven't tested this yet, when I release touch 1 will actor two still see it's touch as touch two or will it need to default to touch one? Bacically cycling between it's touch one and touch 2 rules? I'm just being sure my code is refined so I don't have lag with the cycling.
Best Answer
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The_Gamesalad_Guru Posts: 9,922
Thanx but after a few hours of testing I figured it all out now. I am able grab all three actors let any one or two go and grab it again and move them without using tshirts method which uses the distance around the actor so now I can overlap all three actors while touching all of them at once even in their touch zones and not pick them up or screw them up at all even when I'm moving all three at once and overlapping each other right until my fingers with all three actors are touching each other. Although I do appreciate the offers.
Answers
I think it was something weird like it followed the same touch point but the touch count dropped so it was really screwy if you touched again with the now second touch.
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I have an old template i made "somewhere" where you can go round the scene NOT collecting the other actors.
Darren.
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Multi touch in GS is funny.
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