platform rotation and collision HELP?

Barking_AppsBarking_Apps Member Posts: 182
edited June 2012 in Working with GS (Mac)
Hi,

i have a platform that a ball collides with. I have made the platform so that the user can rotate it and drag it around the scene, so the ball can collide with the platform at and angle or position.

MY PROBLEM!
When the ball collides with this platform the platform moves away. I cannot make the platform self.movable false as then you cannot rotate it.

ANY HELP? i have been stuck on this for ages.

Thanks
BarkingApps :o3

Cut the Rope INTERFACE   Flight Control INTERFACE   Contact: barkingapps@gmail.com

Best Answer

  • tenrdrmertenrdrmer Posts: 9,934
    Accepted Answer
    You cannot change most of the physics attributes at runtime. Meaning if you want your actor to be moveable it needs to be checked moveable before you ever build the app. and if you want it to be non-movable you must uncheck it before the app is built.

    You will have to use another solution such as constraining the x and y or the rotation etc…. to do what you want I would say.
Sign In or Register to comment.