Block Drop
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I am working at a tech camp, and one of my students is working on a game that involves blocks dropping from the top of the screen to a paddle that moves horizontally at the bottom. The object is to catch a certain number of blocks as they fall, and once a certain number is reached, you would move on to the next level. The problem we have is with the blocks landing on the paddle. As they pile up, the paddle slows down until it stops altogether. We've tried tweaking the density, etc on both but to no avail. What should I have him do so that the blocks continue to pile up without affecting the movement of the paddle? This is my first time teaching this class and I am a little confused. Thanks alot.
Answers
You could either use self.time and move them in increments or interpolate them
If you do it like that instead of using physics there shouldn't be an issue with slowing down